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Arena

510108210Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 94m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1329
+15
🇨🇳 Ethiopians · China
1272
+18
🇪🇸 Muisca · Spain
1250
+18
🇨🇳 Hindustanis · China
1248
+19
🇳🇱 Bohemians · Netherlands
1345
-19
🇪🇸 Britons · Spain
1319
-18
🇺🇸 Khmer · United States
1315
-18
🇪🇸 Turks · Spain
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 4,373 11:30 15:09 29:17 ⛏ Fast Castle
38 3,606 10:20 14:37 29:03 ⛏ Fast Castle
37 3,498 10:07 15:03 28:48 ⛏ Fast Castle
33 3,129 8:57 23:42 29:02 ⚔ Towers FC into Fast Imp
27 2,560 11:51 22:43 44:24 ⛏ Fast Castle
25 2,342 10:04 14:20 29:41 ⛏ Fast Castle
24 2,232 10:06 15:16 37:28 ⛏ Fast Castle
19 1,797 11:08 14:15 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
104,110 61,180 79,080 6,900 251,270 275,334
88,765 29,600 48,720 4,850 171,935 188,264
53,155 81,697 21,445 5,330 161,627 164,910
66,100 58,348 12,485 2,925 139,858 174,736
50,400 60,940 19,085 4,975 135,400 148,128
95,595 23,909 11,155 2,495 133,154 160,330
77,125 28,420 17,920 3,100 126,565 170,521
40,315 35,897 35,760 2,245 114,217 205,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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