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Arabia

509111625Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 49m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1208
+17
🇬🇧 Magyars · United Kingdom
1196
+22
🇪🇸 Franks · Spain
1170
+19
🇧🇪 Lithuanians · Belgium
1163
+19
🇹🇼 Byzantines · Taiwan
1255
-20
🇨🇦 Mongols · Canada
1238
-18
🇨🇳 Franks · China
1219
-18
🇨🇳 Vietnamese · China
1207
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,330 8:55 25:30 38:01 ⚔ Archer Rush
53 2,632 9:31 21:53 46:08 ⚔ Archer Rush
50 2,465 10:34 16:23 42:17 ⛏ Fast Castle
50 2,510 9:37 22:31 37:10 ⚔ Scout Rush
44 2,172 9:04 24:16 44:19 ⚔ Skirmisher Rush
44 2,170 12:02 16:40 — ⛏ Fast Castle
37 1,846 9:55 22:19 49:06 ⚔ Scout Rush
25 1,239 9:45 22:53 42:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,770 10,044 31,895 2,150 88,859 92,005
26,800 29,007 16,665 2,350 74,822 77,316
24,600 17,246 7,250 3,010 52,106 54,580
23,640 15,520 8,975 950 49,085 64,690
17,260 18,924 3,725 480 40,389 44,533
20,740 10,331 5,940 1,060 38,071 41,312
13,105 11,421 4,600 1,945 31,071 31,277
10,470 6,632 4,210 200 21,512 23,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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