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Arena

508722155Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 64m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1218
+17
🇮🇶 Cumans · Iraq
1183
+19
🇧🇷 Franks · Brazil
1177
+19
🇬🇧 Armenians · United Kingdom
1155
+19
🇲🇽 Japanese · Mexico
1244
-19
🇨🇴 Byzantines · Colombia
1244
-19
🇹🇷 Koreans · Türkiye
1235
-18
🇨🇳 Hindustanis · China
1229
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,446 9:19 21:30 35:44 ⛏ Fast Castle
28 1,791 9:46 14:54 54:23 ⛏ Fast Castle
26 1,677 10:00 15:15 38:43 ⛏ Fast Castle
25 1,639 11:30 16:10 41:09 ⛏ Fast Castle
25 1,588 10:25 14:05 29:43 ⛏ Fast Castle
24 1,526 11:19 16:10 30:24 ⛏ Fast Castle
22 1,386 11:27 15:34 37:48 ⛏ Fast Castle
14 904 10:21 15:44 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,085 40,805 19,390 5,500 118,780 134,130
57,345 18,746 33,595 1,880 111,566 130,241
46,990 19,885 12,740 2,100 81,715 87,059
32,335 26,075 9,505 1,810 69,725 73,088
29,545 18,840 13,485 3,500 65,370 74,618
18,430 28,873 13,440 3,480 64,223 69,673
23,255 15,300 9,940 2,950 51,445 55,844
21,415 10,210 15,970 2,180 49,775 51,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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