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Lombardia

508455498Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
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1228
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🇪🇪 Franks · Estonia
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🇩🇪 Burmese · Germany
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🇨🇳 Goths · China
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🇵🇹 Tatars · Portugal
1232
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,129 10:21 14:52 — ⛏ Fast Castle
30 980 12:15 16:26 — ⛏ Fast Castle
27 877 10:11 16:41 — ⛏ Fast Castle
27 885 10:13 15:36 30:34 ⛏ Fast Castle
25 838 10:21 18:58 — ⛏ Fast Castle
24 800 10:41 14:15 31:22 ⛏ Fast Castle
23 770 10:41 16:55 — ⛏ Fast Castle
20 664 10:46 18:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,555 10,548 3,685 1,050 33,838 37,698
10,600 8,823 2,670 2,495 24,588 26,157
13,130 5,781 4,945 200 24,056 26,630
10,640 8,734 2,420 560 22,354 24,636
6,975 5,930 4,385 750 18,040 20,983
7,220 5,305 2,390 1,750 16,665 21,089
6,775 6,367 2,465 1,025 16,632 18,890
6,195 4,334 1,150 490 12,169 13,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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