AoeStats
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Arena

509878098Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 48m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
977
+15
🇨🇳 Bulgarians · China
954
+16
🇨🇳 Burgundians · China
943
+17
🇲🇽 Jurchens · Mexico
968
-16
🇻🇳 Turks · Vietnam
962
-16
🇭🇰 Vietnamese · Hong Kong SAR China
958
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,545 9:02 17:17 30:05 ⛏ Fast Castle
30 1,475 10:13 15:38 29:04 ⛏ Fast Castle
27 1,307 10:20 16:30 30:02 ⛏ Fast Castle
26 1,286 11:34 19:15 31:44 ⛏ Fast Castle
24 1,188 9:54 15:42 30:30 ⛏ Fast Castle
15 752 11:20 16:06 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,785 15,345 16,695 2,880 64,705 76,611
33,100 12,320 13,650 1,550 60,620 65,685
16,085 19,155 12,665 5,550 53,455 72,575
22,010 15,190 6,615 3,700 47,515 55,834
14,770 12,775 9,720 1,630 38,895 46,636
16,155 9,800 4,985 2,310 33,250 40,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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