AoeStats
← PeterMT2699

Nomad

509604013Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 45m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
947
+15
🇹🇷 Burgundians · Türkiye
941
+29
🇨🇳 Persians · China
915
+16
🇨🇳 Dravidians · China
1105
-22
🇨🇳 Inca · China
863
-13
🇨🇳 Japanese · China
811
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,990 20:26 25:06 40:57 ⛏ Fish Boom FC
29 1,301 14:39 20:55 41:30 ⛏ Fast Castle
29 1,311 15:34 20:57 32:27 ⛏ Fish Boom FC
29 1,297 17:46 21:17 — ⚔ Fish Boom FC into Skirms
27 1,212 15:52 20:00 — ⛏ Fish Boom FC
21 930 15:19 19:32 38:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,905 17,110 13,595 1,700 53,310 60,286
18,230 11,485 9,700 2,450 41,865 45,358
14,235 13,693 6,325 850 35,103 41,481
10,840 11,251 6,925 2,900 31,916 35,719
13,110 11,200 4,295 1,530 30,135 30,761
10,450 9,065 6,645 2,405 28,565 30,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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