AoeStats
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African Clearing

506499268Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 63m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
985
+13
🇩🇪 Saracens · Germany
917
+15
🇩🇪 Teutons · Germany
916
+16
🇧🇷 Britons · Brazil
985
-17
🇻🇪 Jurchens · Venezuela
882
-14
🇧🇷 Mongols · Brazil
858
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,382 15:34 26:05 47:58 ⚔ Scout Rush
31 1,939 14:58 23:00 — ⛏ Fast Castle
28 1,755 15:35 26:46 41:51 ⛏ Fish Boom
27 1,704 13:56 24:21 51:23 ⚔ Scout Rush
18 1,152 18:13 27:42 40:30 ⛏ Fish Boom
12 792 17:02 22:07 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,810 34,340 21,005 2,135 85,290 88,933
30,405 13,295 21,635 1,805 67,140 81,384
22,895 17,857 16,930 2,050 59,732 73,358
20,840 20,208 7,730 3,805 52,583 55,159
13,290 15,500 6,280 2,455 37,525 39,832
10,685 13,015 9,270 2,150 35,120 41,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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