AoeStats
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Arena

506490118Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 52m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1260
+5
🇨🇱 Franks · Chile
883
+19
🇨🇴 Britons · Colombia
816
+21
🇩🇪 Franks · Germany
1002
-17
🇩🇪 Saracens · Germany
931
-14
🇩🇪 Celts · Germany
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,854 11:55 17:15 40:03 ⛏ Fast Castle
30 1,564 11:44 18:47 36:41 ⛏ Fast Castle
26 1,397 11:32 15:59 41:12 ⛏ Fast Castle
26 1,375 9:58 12:46 39:06 ⛏ Fast Castle
25 1,331 12:03 16:30 46:35 ⛏ Fast Castle
13 701 13:20 17:44 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,865 17,570 17,265 3,475 73,175 81,396
27,390 17,425 13,185 1,050 59,050 78,076
23,360 20,965 11,325 1,500 57,150 63,693
24,505 16,540 12,060 1,010 54,115 61,266
21,080 23,365 8,345 1,000 53,790 58,824
18,315 7,730 7,200 2,020 35,265 41,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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