AoeStats
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Arabia

506478304Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 60m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
914
+17
🇩🇪 Teutons · Germany
913
+17
🇦🇷 Mongols · Argentina
969
-19
🇦🇷 Vietnamese · Argentina
891
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,816 9:20 20:23 45:42 ⚔ Scout Rush
38 2,286 11:33 21:49 46:53 ⚔ Archer Rush
32 1,930 10:20 24:06 40:15 ⚔ Archer Rush
28 1,728 11:30 17:20 51:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,600 33,180 23,450 2,815 89,045 94,514
34,505 19,519 17,440 2,955 74,419 82,100
19,050 17,935 9,930 2,275 49,190 56,064
11,965 17,719 12,775 1,500 43,959 47,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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