AoeStats
← mats931

Black Forest

505101505Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 48m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1057
+11
🇨🇱 Celts · Chile
908
+16
🇩🇪 Teutons · Germany
927
-14
🇩🇪 Saracens · Germany
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,123 12:53 19:04 34:31 ⛏ Fast Castle
41 1,973 12:26 21:51 32:20 ⚔ M@A into Archers
33 1,582 13:01 20:59 38:37 ⚔ FC into Archers
24 1,164 12:05 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,900 21,283 14,100 1,925 56,208 59,181
19,165 16,213 8,560 3,180 47,118 55,100
20,475 13,283 9,745 810 44,313 49,816
15,160 10,317 8,555 1,410 35,442 39,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.