AoeStats
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Oasis

507441790Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 28m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
959
+17
🇪🇸 Persians · Spain
953
+17
🇨🇿 Cumans · Czechia
1019
-18
🇨🇳 Italians · China
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 644 10:31 16:23 — ⛏ Fast Castle
21 602 13:17 20:54 — ⛏ Fast Castle
13 377 12:32 19:08 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,820 4,790 3,575 0 15,185 16,673
5,680 5,600 660 950 12,890 17,229
5,800 3,981 1,130 1,265 12,176 14,283
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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