AoeStats
← BHA-1

Highland

506052300Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 37m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Berbers · Vietnam
996
+17
🇦🇺 Franks · Australia
977
+17
🇺🇸 Khmer · United States
1015
-17
🇺🇸 Vietnamese · United States
1012
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 970 12:35 18:31 35:14 ⛏ Fast Castle
23 870 10:21 16:51 29:17 ⛏ Fast Castle
19 704 12:45 15:33 24:18 ⛏ Fast Castle
16 584 12:54 18:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,740 9,365 8,470 900 34,475 37,466
10,125 9,574 6,250 1,625 27,574 29,571
8,665 6,428 4,870 0 19,963 24,696
7,135 6,168 2,090 240 15,633 16,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.