AoeStats
← BHA-1

Arena

505808082Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 39m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1057
+15
🇦🇺 Cumans · Australia
956
+21
🇮🇳 Britons · India
1044
-18
🇺🇸 Persians · United States
1039
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 981 13:53 17:34 32:18 ⛏ Fast Castle
20 798 10:35 14:55 30:52 ⛏ Fast Castle
16 639 10:09 14:59 — ⛏ Fast Castle
14 549 11:21 26:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,185 11,050 7,635 3,000 39,870 45,220
18,120 9,950 9,120 1,765 38,955 45,458
11,080 7,570 4,995 100 23,745 27,288
6,325 7,905 2,680 300 17,210 18,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.