AoeStats
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Arena

510939615Analyzed
2v2 RM · 15h ago on Oct 3, 2026· 54m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
801
+18
🇧🇷 Italians · Brazil
785
+18
🇺🇸 Saracens · United States
902
-21
🇲🇽 Byzantines · Mexico
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,318 11:15 15:41 33:36 ⛏ Fast Castle
22 1,196 11:49 16:52 42:35 ⛏ Fast Castle
19 1,044 9:26 16:16 31:57 ⛏ Fast Castle
19 1,055 11:41 19:09 31:26 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,115 23,245 11,935 2,175 67,470 73,535
19,340 12,360 17,945 2,900 52,545 59,924
11,725 14,170 8,790 2,350 37,035 65,467
13,235 8,325 7,310 2,850 31,720 42,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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