AoeStats
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Baltic

510934167Analyzed
3v3 RM · 17h ago on Oct 3, 2026· 56m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
894
+8
🇨🇦 Spanish · Canada
784
+11
🇲🇽 Byzantines · Mexico
751
+13
🇦🇷 Burgundians · Argentina
766
-13
🇦🇷 Cumans · Argentina
657
-10
🇦🇷 Britons · Argentina
635
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,886 10:25 27:15 48:31 ⚔ Scouts into Fish Boom
22 1,239 11:40 22:06 36:18 ⛏ Fish Boom
22 1,259 11:12 23:26 44:48 ⚔ Archer Rush
19 1,088 10:33 27:20 41:16 ⚔ Scouts into Fish Boom
17 958 11:11 25:52 37:32 ⛏ Fish Boom
15 866 11:57 22:35 33:21

Resources

Player Food Wood Gold Stone Spent Collected
21,070 14,350 15,440 3,070 53,930 61,506
12,090 21,178 14,260 1,025 48,553 58,910
16,030 14,930 9,525 2,080 42,565 48,877
20,810 9,440 10,315 850 41,415 45,770
16,545 7,570 7,765 2,520 34,400 49,070
7,275 13,125 9,445 1,580 31,425 36,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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