AoeStats
← Wesesu

Black Forest

510962838Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
712
+13
🇷🇺 Romans · Russia
604
+18
🇨🇱 Burgundians · Chile
778
-61
🇨🇱 Huns · Chile
513
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,416 12:16 20:10 34:54 ⛏ Fast Castle
13 775 12:02 20:35 42:35 ⛏ Fast Castle
11 672 12:15 22:55 49:33 ⛏ Fast Castle
11 664 18:14 34:51 50:52 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,430 17,521 23,880 3,550 81,381 89,876
12,545 23,955 24,355 1,510 62,365 66,623
14,755 18,500 18,295 2,290 53,840 60,244
16,880 11,194 9,755 1,775 39,604 45,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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