AoeStats
← Wesesu

Black Forest

510952172Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 72m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
816
+13
🇹🇼 Britons · Taiwan
765
+15
🇹🇼 Koreans · Taiwan
733
+17
711
+18
🇨🇱 Mongols · Chile
893
-67
🇨🇱 Mapuche · Chile
835
-19
🇦🇷 Sicilians · Argentina
756
-16
🇨🇱 Spanish · Chile
527
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 2,391 12:18 21:23 42:49 ⚔ Skirmisher Rush
31 2,253 11:55 16:25 30:32 ⛏ Fast Castle
27 1,952 13:23 18:48 32:30 ⛏ Fast Castle
22 1,602 12:49 18:34 34:07 ⛏ Fast Castle
20 1,417 10:36 17:36 35:45 ⚔ Towers FC
15 1,109 14:24 25:41 36:59 ⛏ Fast Castle
15 1,117 20:32 30:36 40:47 ⛏ Fast Castle
15 1,052 14:20 24:35 46:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,330 41,080 25,955 4,850 97,215 123,882
41,355 24,962 23,855 4,065 94,237 108,493
40,745 21,229 25,520 4,850 92,344 128,893
21,055 36,909 30,335 3,200 91,499 117,009
35,890 11,540 20,565 3,840 71,835 77,633
24,815 24,405 18,940 2,050 70,210 82,764
14,525 26,490 20,405 6,395 67,815 98,243
19,115 22,391 12,840 3,120 57,466 73,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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