AoeStats
← Wesesu

Arabia

510949116Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 32m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
730
+18
🇨🇳 Britons · China
722
+18
🇨🇱 Romans · Chile
1000
-107
🇨🇱 Mongols · Chile
536
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 1,085 10:04 22:50 — ⚔ Scout Rush
29 960 12:32 27:12 — ⚔ Towers FC
20 668 10:30 15:31 — ⛏ Fast Castle
15 495 17:28 31:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,905 7,305 2,330 1,820 21,360 26,996
7,375 3,874 640 0 11,889 16,208
5,040 3,302 1,240 780 10,362 12,130
4,585 2,705 795 1,525 9,610 11,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.