AoeStats
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Arena

509575739Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1052
+13
🇬🇧 Persians · United Kingdom
1006
+15
🇸🇰 Franks · Slovakia
942
+17
🇸🇰 Vietnamese · Slovakia
937
+18
🇦🇺 Franks · Australia
1028
-18
🇦🇺 Franks · Australia
982
-16
🇨🇳 Franks · China
952
-15
🇺🇸 Franks · United States
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,221 10:56 14:32 27:38 ⛏ Fast Castle
26 1,072 10:53 18:38 31:44 ⛏ Fast Castle
26 1,071 10:03 14:28 30:40 ⛏ Fast Castle
25 1,000 11:00 15:37 32:49 ⛏ Fast Castle
25 1,020 10:39 16:17 36:45 ⛏ Fast Castle
25 1,006 11:16 19:06 34:34 ⚔ FC into Archers
21 860 11:59 17:50 36:23 ⛏ Fast Castle
16 634 10:50 14:42 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,635 11,020 15,860 2,350 60,865 68,586
28,175 15,845 9,455 1,550 55,025 60,301
17,855 14,345 9,035 2,310 43,545 53,541
19,030 11,400 6,280 2,150 38,860 43,207
14,795 8,075 7,020 1,785 31,675 34,639
13,075 14,010 2,960 1,180 31,225 32,138
12,615 8,958 6,945 785 29,303 32,970
10,935 6,811 4,465 1,505 23,716 25,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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