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Arabia

509361400Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 64m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1091
+11
🇨🇦 Khmer · Canada
1013
+14
🇨🇦 Italians · Canada
1011
+14
🇨🇳 Celts · China
896
+19
🇩🇪 Japanese · Germany
1005
-16
🇳🇴 Vietnamese · Norway
964
-14
🇸🇰 Franks · Slovakia
956
-14
🇸🇰 Hindustanis · Slovakia
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,242 10:28 19:43 33:51 ⚔ Scout Rush
32 2,039 10:40 22:49 41:26 ⚔ Scout Rush
32 2,051 10:05 24:21 36:23 ⚔ Scout Rush
26 1,700 10:47 20:07 42:15 ⛏ Fast Castle
24 1,567 11:44 20:31 36:16 ⛏ Fast Castle
20 1,289 9:42 24:46 43:22 ⚔ Archer Rush
17 1,090 9:40 19:58 34:32 ⛏ Fast Castle
14 924 9:40 24:57 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,775 28,721 13,330 5,675 77,501 84,233
27,725 21,120 20,325 3,815 72,985 76,559
35,015 16,450 11,070 3,490 66,025 100,427
23,025 24,720 14,035 2,010 63,790 69,863
21,035 24,487 14,855 1,120 61,497 73,966
22,785 12,270 14,145 2,975 52,175 60,964
20,505 12,366 16,280 2,280 51,431 65,391
6,185 5,670 2,585 0 14,440 17,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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