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African Clearing

506458063Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 95m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
1091
+15
🇩🇪 Mapuche · Germany
1065
+16
🇦🇷 Huns · Argentina
1065
+16
🇵🇱 Poles · Poland
1054
+17
🇺🇸 Cumans · United States
1093
-16
🇨🇱 Malay · Chile
1093
-17
🇸🇰 Hindustanis · Slovakia
1067
-16
🇸🇰 Khmer · Slovakia
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 4,670 14:01 19:36 40:26 ⛏ Fast Castle
32 3,006 14:01 27:13 36:02 ⛏ Fast Castle
29 2,765 13:44 24:06 40:25 ⛏ Fish Boom FC
29 2,724 14:00 21:05 38:32 ⛏ Fast Castle
27 2,613 13:49 21:05 35:05 ⛏ Fast Castle
27 2,551 13:53 22:01 32:12 ⛏ Fast Castle
27 2,613 13:34 23:18 38:22 ⚔ Scout Rush
15 1,413 13:47 21:09 42:43

Resources

Player Food Wood Gold Stone Spent Collected
77,665 70,470 43,380 4,965 196,480 202,937
46,075 81,298 45,355 3,405 176,133 198,224
75,255 59,101 28,670 2,900 165,926 190,067
75,235 29,354 40,770 6,115 151,474 164,542
87,850 22,210 22,480 1,715 134,255 136,789
51,360 57,890 18,930 3,460 131,640 150,765
54,495 37,840 17,980 1,105 111,420 134,437
50,460 18,561 33,005 3,350 105,376 135,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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