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Lombardia

509956739Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 53m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1321
+15
🇺🇸 Teutons · United States
1300
+15
🇪🇸 Bohemians · Spain
1297
+15
🇩🇪 Persians · Germany
1312
-16
🇩🇪 Gurjaras · Germany
1295
-15
🇩🇪 Franks · Germany
1260
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,322 11:06 15:48 30:47 ⛏ Fast Castle
42 2,254 12:48 16:19 31:27 ⛏ Fast Castle
40 2,153 10:39 15:12 29:31 ⛏ Fast Castle
25 1,364 9:30 19:49 29:36 ⚔ Scout Rush
25 1,346 13:49 17:26 29:02 ⛏ Fast Castle
22 1,183 12:45 18:43 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,585 29,269 16,440 4,580 85,874 92,002
28,320 23,961 19,055 1,500 72,836 75,728
27,160 19,030 22,205 2,430 70,825 93,322
29,035 16,804 14,135 4,000 63,974 76,228
21,415 21,762 8,590 2,250 54,017 68,851
22,285 14,709 9,545 3,350 49,889 61,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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