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Lombardia

509943853Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 76m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1243
+19
🇫🇷 Magyars · France
1219
+20
🇫🇷 Jurchens · France
1185
+21
🇩🇪 Persians · Germany
1333
-21
🇩🇪 Gurjaras · Germany
1315
-20
🇩🇪 Franks · Germany
1279
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 3,614 11:18 14:57 37:13 ⛏ Fast Castle
45 3,421 12:01 23:49 37:04 ⚔ Archer Rush
40 3,082 11:34 15:18 36:11 ⛏ Fast Castle
36 2,744 12:19 16:42 35:31 ⛏ Fast Castle
34 2,612 9:33 22:38 39:39 ⚔ Scout Rush
26 1,961 12:33 16:53 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,055 24,877 30,060 4,200 115,192 130,715
47,895 39,894 20,690 2,625 111,104 121,869
50,990 29,802 21,025 5,150 106,967 113,189
20,665 34,676 23,960 3,655 82,956 89,041
39,670 23,137 17,270 2,415 82,492 99,198
36,660 19,751 21,840 3,600 81,851 88,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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