AoeStats
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Arena

510532104Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
956
+10
🇮🇳 Inca · India
950
+11
🇮🇳 Khmer · India
798
+17
🇹🇷 Turks · Türkiye
854
-14
🇹🇷 Persians · Türkiye
825
-13
🇹🇷 Bohemians · Türkiye
796
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,157 10:52 15:24 34:50 ⛏ Fast Castle
31 1,508 14:54 18:49 23:10 ◆ FC into Fast Imp
24 1,189 11:03 15:47 27:43 ⛏ Fast Castle
17 822 12:30 16:55 — ⛏ Fast Castle
13 650 11:47 19:35 32:04 ⛏ Fast Castle
10 502 12:01 23:07 —

Resources

Player Food Wood Gold Stone Spent Collected
24,900 15,225 18,325 1,600 60,050 65,943
23,010 16,685 15,375 1,010 56,080 61,118
17,945 19,870 6,760 2,480 47,055 51,247
17,955 8,630 12,670 850 40,105 51,543
11,375 10,911 7,555 1,750 31,591 40,429
10,055 9,800 1,220 435 21,510 28,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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