AoeStats
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Arena

505165108Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 48m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1008
+13
🇺🇸 Turks · United States
1007
+13
🇨🇳 Khmer · China
915
+17
🇺🇸 Goths · United States
907
+17
🇺🇸 Romans · United States
978
-17
🇺🇸 Persians · United States
963
-16
🇺🇸 Hindustanis · United States
913
-14
🇨🇦 Japanese · Canada
898
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,977 10:53 20:11 36:46 ⛏ Fast Castle
31 1,502 12:10 16:02 — ⛏ Fast Castle
27 1,323 13:35 16:59 33:34 ⛏ Fast Castle
26 1,237 9:33 20:05 28:47 ⛏ Fast Castle
18 882 13:43 17:33 45:42 ⛏ Fast Castle
14 665 11:21 19:54 44:44 ⛏ Fast Castle
14 695 11:09 24:43 36:37 ⚔ M@A Rush
13 625 11:27 21:16 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,910 17,165 18,940 3,775 79,790 82,476
21,320 31,190 17,640 950 71,100 73,584
18,045 17,090 14,015 2,450 51,600 67,669
18,370 11,925 5,625 1,660 37,580 44,530
15,205 8,770 9,505 850 34,330 38,913
12,860 9,155 9,280 2,050 33,345 37,181
13,205 9,479 5,065 2,455 30,204 34,885
11,805 8,890 4,130 2,800 27,625 30,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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