AoeStats
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Arena

505129644Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 43m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
954
+14
🇧🇷 Portuguese · Brazil
934
+15
🇦🇷 Teutons · Argentina
863
+18
🇨🇦 Mongols · Canada
810
+20
🇺🇸 Goths · United States
959
-19
🇺🇸 Romans · United States
921
-17
🇫🇷 Chinese · France
894
-16
🇳🇮 Tatars · Nicaragua
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,513 12:10 16:24 — ⛏ Fast Castle
33 1,444 12:49 18:33 37:37 ⛏ Fast Castle
32 1,375 10:20 15:09 36:54 ⛏ Fast Castle
22 957 9:58 14:34 — ⛏ Fast Castle
18 762 11:15 16:02 — ⛏ Fast Castle
17 756 13:25 17:33 — ⛏ Fast Castle
16 712 12:19 20:27 34:03 ⛏ Fast Castle
15 649 11:34 23:19 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,645 15,310 6,875 2,260 41,090 42,987
11,980 12,185 7,375 1,450 32,990 43,415
14,770 8,185 7,200 2,150 32,305 38,139
10,485 12,300 6,715 2,350 31,850 32,544
10,945 6,975 4,955 2,295 25,170 29,892
10,865 8,005 1,365 1,575 21,810 24,701
10,405 5,500 1,360 2,800 20,065 22,159
4,525 5,868 1,585 2,345 14,323 14,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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