AoeStats
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MegaRandom

505125639Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 35m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
997
+14
🇫🇷 Turks · France
995
+14
🇺🇸 Goths · United States
943
+16
🇦🇷 Huns · Argentina
981
-16
🇦🇷 Bohemians · Argentina
966
-15
🇦🇷 Burgundians · Argentina
898
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,507 10:39 16:03 — ⛏ Fast Castle
18 634 11:44 16:21 34:28 ⛏ Fast Castle
15 534 11:18 24:29 —
14 480 15:14 19:03 — ⛏ Fast Castle
12 424 10:18 19:38 — ⛏ Fast Castle
11 403 15:03 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,815 2,700 6,650 750 20,915 23,911
11,025 5,535 2,795 1,400 20,755 25,772
9,245 5,921 3,660 1,590 20,416 22,761
7,765 5,535 2,295 1,400 16,995 19,095
6,500 2,340 1,260 1,400 11,500 12,861
5,065 2,900 945 0 8,910 8,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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