AoeStats
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Coastal Forest

510887877Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 24m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Inca · Costa Rica
1101
+13
🇨🇷 Ethiopians · Costa Rica
1064
+14
🇨🇷 Britons · Costa Rica
939
+20
🇨🇷 Khmer · Costa Rica
1079
-18
🇨🇷 Mapuche · Costa Rica
1012
-15
🇨🇷 Goths · Costa Rica
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,174 11:26 — — ⚔ Archer Rush
47 1,125 11:45 — — ⚔ Archer Rush
42 1,004 10:35 18:46 — ⛏ Fast Castle
29 693 10:39 15:52 — ⚔ FC into Champis
26 630 10:28 20:53 — ⚔ Scouts into Skirms
24 580 11:11 22:18 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,265 3,380 1,335 100 11,080 11,062
4,225 3,798 1,070 330 9,423 10,964
4,550 1,890 640 0 7,080 7,284
3,840 2,706 250 0 6,796 9,456
2,490 2,932 1,085 0 6,507 7,649
2,575 2,920 730 0 6,225 8,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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