AoeStats
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Black Forest

507967803Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 75m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
957
+17
🇩🇪 Bohemians · Germany
956
+17
🇩🇪 Spanish · Germany
945
+17
🇦🇷 Poles · Argentina
1010
-18
🇺🇸 Hindustanis · United States
990
-18
🇮🇳 Dravidians · India
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,421 11:10 20:32 32:53 ⛏ Fast Castle
26 1,977 12:42 18:01 32:40 ⛏ Fast Castle
22 1,650 10:23 19:14 31:38 ⛏ Fast Castle
19 1,457 12:54 20:20 32:30 ⛏ Fast Castle
17 1,307 13:32 22:13 31:53 ⛏ Fast Castle
13 951 15:30 23:14 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,520 22,626 50,435 3,010 184,591 199,048
43,695 60,689 38,180 5,330 147,894 162,697
53,375 47,800 21,995 4,165 127,335 139,386
38,180 59,654 26,685 2,675 127,194 146,696
53,350 41,520 25,840 4,940 125,650 136,490
37,235 45,986 16,385 4,260 103,866 129,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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