AoeStats
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Nomad

507865913Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 102m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1168
+12
🇦🇷 Romans · Argentina
1029
+18
🇦🇷 Magyars · Argentina
991
+19
🇺🇸 Chinese · United States
1137
-19
🇨🇳 Wei · China
1075
-17
🇺🇸 Vietnamese · United States
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 5,479 13:41 22:18 55:22 ⛏ Fish Boom into Galleys FC
34 3,439 15:51 25:10 52:50 ⚔ Fish Boom into M@A
29 2,987 16:06 20:46 56:26 ⛏ Fish Boom FC
28 2,881 13:37 20:09 39:42 ⛏ Fast Castle
26 2,669 13:36 25:44 40:08 ⚔ Scout Rush
24 2,506 12:56 18:54 43:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,305 50,305 27,080 6,650 126,340 131,624
40,590 20,225 30,165 3,935 94,915 97,213
37,530 34,200 15,995 4,300 92,025 94,928
31,440 32,715 17,465 6,100 87,720 89,904
18,020 41,290 20,115 4,275 83,700 94,687
19,155 14,766 12,690 3,015 49,626 57,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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