AoeStats
← mgaitaniella

Pilgrims

510246846Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 24m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1041
+12
🇦🇺 Italians · Australia
983
+14
🇪🇸 Huns · Spain
965
+15
🇨🇳 Goths · China
965
+15
1039
-18
🇺🇸 Huns · United States
952
-14
🇨🇱 Britons · Chile
899
-12
🇺🇸 Cumans · United States
894
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 525 13:23 18:27 — ⛏ Fast Castle
21 506 17:45 — — ⚔ Fish Boom into M@A
19 455 12:19 17:03 — ⛏ Fish Boom FC
19 458 12:10 22:49 — ⛏ Fish Boom into Fire Galleys FC
16 385 12:52 22:25 — ⛏ Fish Boom into Galleys FC
14 347 16:00 20:14 — ⛏ Fast Castle
11 256 12:26 18:13 — ⛏ Fish Boom FC
2 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,825 7,120 395 100 13,440 16,224
5,000 4,371 710 950 11,031 13,698
4,850 5,260 620 150 10,880 11,660
4,300 4,950 680 785 10,715 11,419
4,250 3,425 850 595 9,120 10,068
3,560 3,138 440 950 8,088 8,892
3,625 3,087 300 1,030 8,042 8,507
300 425 0 100 825 485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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