AoeStats
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Arena

509663606Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 36m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Britons · Ecuador
933
+15
🇺🇦 Bohemians · Ukraine
907
+17
🇺🇸 Celts · United States
895
+17
🇭🇰 Persians · Hong Kong SAR China
928
-17
🇨🇳 Franks · China
916
-16
🇨🇳 Lithuanians · China
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,404 11:58 15:59 — ⛏ Fast Castle
33 1,234 9:03 16:28 33:09 ⛏ Fast Castle
18 658 12:24 16:49 — ⛏ Fast Castle
16 588 10:12 17:20 28:02 ⛏ Fast Castle
13 491 10:43 19:42 30:11
10 356 10:44 19:46 33:28 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,955 9,885 3,625 1,750 27,215 29,698
13,280 7,065 3,175 1,620 25,140 27,894
12,730 6,490 4,070 1,500 24,790 28,826
9,430 5,800 3,310 850 19,390 22,601
7,650 6,631 4,125 650 19,056 19,874
5,305 3,720 350 1,210 10,585 11,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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