AoeStats
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Arena

509638072Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 68m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1020
+13
🇫🇷 Burgundians · France
931
+17
🇫🇷 Teutons · France
928
+17
🇪🇨 Teutons · Ecuador
916
+17
🇹🇼 Huns · Taiwan
1031
-19
🇨🇳 Portuguese · China
956
-16
🇪🇸 Inca · Spain
938
-16
🇹🇼 Khmer · Taiwan
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,194 10:29 21:01 35:25 ⚔ Towers FC
45 3,051 9:36 17:25 40:21 ⛏ Fast Castle
34 2,294 10:59 15:10 50:45 ⛏ Fast Castle
32 2,188 9:46 16:33 34:35 ⛏ Fast Castle
21 1,443 11:21 14:53 33:06 ⛏ Fast Castle
18 1,215 9:59 14:49 51:34 ⛏ Fast Castle
18 1,234 11:25 14:26 28:51 ⛏ Fast Castle
12 825 9:58 18:40 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,950 19,145 13,240 2,450 124,785 147,781
60,960 26,215 19,115 2,800 109,090 117,809
29,425 34,395 18,110 2,050 83,980 88,902
34,915 21,350 16,730 2,805 75,800 80,658
34,265 24,470 13,475 1,530 73,740 76,339
32,965 15,710 19,195 4,990 72,860 92,615
25,050 11,140 7,295 2,565 46,050 47,356
16,560 10,625 9,620 2,775 39,580 45,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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