AoeStats
← TFRaptor22

Arabia

508131209Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 33m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1047
+14
🇲🇽 Teutons · Mexico
1023
+15
🇺🇸 Romans · United States
1012
+16
🇵🇪 Inca · Peru
1030
-16
🇧🇷 Huns · Brazil
1010
-15
🇵🇪 Vikings · Peru
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
89 2,947 8:52 20:53 — ⚔ Scout Rush
48 1,602 10:32 22:03 — ⚔ Scout Rush
40 1,340 9:46 23:56 — ⚔ Archer Rush
21 692 10:49 24:58 — ⚔ Towers into Skirms
20 647 13:01 22:38 —
17 558 10:11 17:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,845 6,091 3,970 200 19,106 24,490
8,990 6,515 3,375 105 18,985 21,921
7,775 6,360 1,195 435 15,765 16,684
7,770 3,905 1,715 900 14,290 16,040
5,445 5,061 1,145 225 11,876 13,577
4,660 5,540 1,180 200 11,580 12,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.