AoeStats
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Black Forest

506482340Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 3m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Georgians · Italy
831
+16
🇪🇸 Vietnamese · Spain
770
+19
🇹🇷 Goths · Türkiye
738
+20
🇪🇸 Britons · Spain
678
+23
🇫🇷 Bulgarians · France
869
-21
🇺🇸 Teutons · United States
859
-21
🇨🇴 Cumans · Colombia
820
-19
🇨🇱 Byzantines · Chile
773
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 70 — — —
21 67 — — —
21 68 — — —
20 65 — — —
19 60 — — —
19 60 — — —
15 47 — — —
9 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 100 50 0 950 743
300 151 50 0 501 392
250 131 50 0 431 224
400 24 0 0 424 251
200 77 50 0 327 205
200 0 50 0 250 324
100 0 0 0 100 191
0 74 0 0 74 122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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