AoeStats
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Black Forest

509907965Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 44m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
934
+18
🇩🇪 Burgundians · Germany
934
+18
🇹🇼 Aztecs · Taiwan
1010
-20
🇹🇼 Khmer · Taiwan
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,002 12:01 18:47 36:27 ⛏ Fast Castle
20 916 14:29 18:29 35:27 ⛏ Fast Castle
17 756 12:36 21:15 36:42 ⛏ Fast Castle
14 644 13:27 17:56 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,505 21,322 8,980 2,085 48,892 54,627
21,230 14,364 10,085 2,950 48,629 59,229
20,035 10,147 10,160 3,010 43,352 55,927
18,525 10,301 7,505 2,450 38,781 54,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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