AoeStats
← Mr. Housed

Pilgrims

509902230Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 44m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1000
+14
🇺🇸 Italians · United States
982
+14
🇩🇪 Khitans · Germany
948
-14
🇩🇪 Ethiopians · Germany
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,202 12:08 29:52 — ⚔ Fish Boom into M@A into Towers FC
21 916 13:44 20:34 — ⚔ M@A FC
21 919 11:19 21:46 — ⚔ Fish Boom into Archers
18 811 11:56 20:25 41:22 ⚔ Fish Boom into Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,020 17,993 5,980 2,950 39,943 47,574
11,440 10,564 6,330 950 29,284 32,694
7,300 9,285 4,340 1,725 22,650 26,233
8,735 4,845 2,495 2,050 18,125 21,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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