AoeStats
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Arabia

508950051Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 33m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1235
+12
🇨🇭 Britons · Switzerland
1151
+16
🇨🇴 Mongols · Colombia
1153
-14
🇨🇭 Ethiopians · Switzerland
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,898 9:15 24:34 — ⚔ Scout Rush
42 1,377 9:30 24:29 — ⚔ Scout Rush
42 1,386 9:41 23:32 — ⚔ Archer Rush
28 922 10:11 22:40 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,090 5,152 3,925 100 20,267 20,733
7,590 6,885 2,360 860 17,695 19,053
6,755 6,349 2,785 1,500 17,389 19,585
6,350 4,375 2,795 700 14,220 14,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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