AoeStats
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Fortress

508934184Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 47m 36s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
1239
+13
🇨🇭 Koreans · Switzerland
1148
+17
🇩🇪 Tatars · Germany
1175
-15
🇩🇪 Bengalis · Germany
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,407 7:48 15:50 — ⛏ Fast Castle
47 2,237 8:25 12:08 34:09 ⛏ Fast Castle
31 1,489 9:16 13:39 34:37 ⛏ Fast Castle
28 1,344 6:45 14:36 25:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,185 26,550 8,540 1,900 70,175 78,727
15,690 23,826 9,205 2,530 51,251 53,364
16,215 9,820 8,160 2,150 36,345 45,277
15,805 11,990 6,730 300 34,825 36,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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