AoeStats
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Lombardia

508925111Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 61m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1249
+14
🇩🇪 Hindustanis · Germany
1195
+17
🇨🇭 Persians · Switzerland
1257
-18
🇨🇭 Romans · Switzerland
1161
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,670 8:43 20:04 40:49 ⚔ Scout Rush
39 2,435 11:47 22:34 39:15 ⚔ Archer Rush
35 2,171 10:19 21:56 40:02 ⚔ Archer Rush
22 1,354 11:43 17:55 39:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,340 33,515 25,985 3,405 83,245 99,078
41,430 16,438 15,920 3,550 77,338 84,187
26,925 17,172 19,820 1,775 65,692 70,057
20,695 30,366 9,140 2,700 62,901 66,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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