AoeStats
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African Clearing

506681767Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 52m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Mapuche · Nicaragua
1003
+12
🇦🇷 Bohemians · Argentina
987
+13
🇳🇱 Byzantines · Netherlands
982
+13
🇪🇸 Vietnamese · Spain
932
-13
🇪🇸 Aztecs · Spain
922
-13
🇪🇸 Portuguese · Spain
900
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 3,575 16:54 20:40 44:59 ⛏ Fast Castle
27 1,398 14:13 24:08 46:13 ⚔ FC into Archers
19 970 13:15 17:40 36:34 ⛏ Fast Castle
18 955 18:01 22:01 44:22 ⛏ Fast Castle
15 785 18:48 23:16 40:30 ⚔ FC into Archers
15 775 17:36 25:09 46:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,330 17,920 11,710 4,350 56,310 72,014
16,610 17,819 11,575 2,955 48,959 52,043
16,755 15,850 10,085 2,900 45,590 50,431
17,065 17,120 4,285 2,600 41,070 49,139
16,990 13,464 6,670 2,600 39,724 49,448
12,610 14,600 2,945 850 31,005 33,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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