African Clearing
510559945Analyzed4v4 RM
·
13h ago on Oct 1, 2026·
5m 30s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 242,380 analysed team-game players on African Clearing.
La Teigne
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
19
vs 30
btm 19%
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 6:18 of the first 5:30 — keep villagers queued
Yee
B
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
29
vs 30
btm 47%
精锐磁暴步兵
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
21
vs 30
btm 22%
▼
Low eAPM (21) — busier hands win idle time back
▼
Town centers idle 6:04 of the first 5:30 — keep villagers queued
屋顶上的轻骑兵
B
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
29
vs 30
btm 47%
▼
Town centers idle 5:39 of the first 5:30 — keep villagers queued
juanoc
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
42
vs 30
top 22%
▲
High eAPM (42) — top quarter of analysed players
▼
Town centers idle 5:57 of the first 5:30 — keep villagers queued
PILLOSAURIO
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
41
vs 30
top 23%
▲
High eAPM (41) — top quarter of analysed players
▼
Town centers idle 5:45 of the first 5:30 — keep villagers queued
nikos9730
B
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
34
vs 30
top 41%
▼
Town centers idle 5:00 of the first 5:30 — keep villagers queued
[VL]_EoMeR_
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
57
vs 30
top 4%
▲
High eAPM (57) — top quarter of analysed players
▼
Town centers idle 4:10 of the first 5:30 — keep villagers queued