AoeStats
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Arena

506724070Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 22m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
943
+15
🇺🇸 Bulgarians · United States
939
+15
🇹🇷 Spanish · Türkiye
959
-16
🇹🇷 Turks · Türkiye
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 479 10:48 — — ⚔ Scouts into Archers
20 453 10:23 — —
18 405 11:29 15:03 — ⛏ Fast Castle
18 416 10:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,575 2,770 445 750 7,540 8,548
2,865 3,390 900 320 7,475 7,709
3,925 2,715 585 125 7,350 8,827
1,750 3,300 750 200 6,000 7,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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