Arena
505774593Analyzed2v2 RM
·
21d ago on Sep 11, 2026·
51m 43s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Kool Aid Kid
109 units ordered
Konnik37
Pikeman34
Militia18
Spearman10
Battering Ram10
First military 11:47 — Militia
reemsauce
150 units ordered
Steppe Lancer52
Cavalry Archer41
Heavy Cavalry Archer27
Mangudai25
Trebuchet3
Monk2
First military 16:58 — Cavalry Archer
KOSTERK
51 units ordered
Knight28
Throwing Axeman16
Cavalry Archer5
Petard2
First military 15:52 — Knight
dougelslkoster
244 units ordered
Pikeman77
Woad Raider74
Elite Skirmisher42
Scorpion19
Crossbowman13
Skirmisher9
Spearman7
Mangonel2
Heavy Scorpion1
First military 20:35 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Kool Aid Kid’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
reemsauce’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
KOSTERK’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
dougelslkoster’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3