AoeStats
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Nomad

508647324Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 50m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1001
+15
🇧🇷 Vikings · Brazil
972
+16
🇪🇸 Teutons · Spain
977
-16
🇸🇪 Franks · Sweden
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,848 14:27 30:14 — ⚔ M@A into Scouts
35 1,750 14:08 19:42 42:50 ⛏ Fish Boom into Fire Galleys FC
27 1,358 15:06 25:06 48:03 ⛏ Fish Boom into Fire Galleys
18 935 15:51 24:04 43:18 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,465 20,920 15,020 3,550 58,955 62,186
13,320 9,180 5,820 2,290 30,610 33,161
12,925 9,095 5,385 3,000 30,405 31,816
13,975 9,917 3,385 2,575 29,852 32,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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