AoeStats
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Nomad

508637652Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 60m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Jurchens · Hong Kong SAR China
973
+16
🇨🇳 Huns · China
959
+43
🇪🇸 Teutons · Spain
979
-16
🇸🇪 Franks · Sweden
977
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,680 12:37 26:53 43:20 ⚔ Fish Boom into Scouts
34 2,044 13:50 23:02 45:45 ⛏ Fast Castle
31 1,914 13:52 21:13 50:03 ⛏ Fish Boom into Fire Galleys FC into Galleys
21 1,289 13:48 24:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,030 12,268 19,370 3,330 62,998 70,253
27,170 18,015 14,815 2,100 62,100 81,089
24,190 17,430 16,450 1,515 59,585 61,888
11,590 7,987 2,050 3,300 24,927 25,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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