AoeStats
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Pilgrims

508396677Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 82m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
979
+15
🇸🇪 Mongols · Sweden
973
+15
🇲🇽 Wu · Mexico
976
-15
🇺🇸 Bulgarians · United States
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,474 10:14 15:55 49:41 ⛏ FC into Fish Boom
39 3,198 12:11 20:24 37:16 ⛏ Fish Boom FC
37 3,053 9:30 15:13 36:30 ⛏ Fish Boom FC
22 1,784 10:29 17:32 53:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,370 42,990 25,080 5,755 97,195 134,607
33,870 21,140 17,600 1,995 74,605 95,010
16,350 25,420 13,930 6,090 61,790 68,852
17,000 26,124 11,980 3,840 58,944 64,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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