AoeStats
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Pilgrims

509133406Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 39m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Ethiopians · Estonia
929
+15
🇱🇹 Britons · Lithuania
922
+15
🇹🇷 Celts · Türkiye
870
+17
🇨🇿 Japanese · Czechia
922
-17
🇨🇿 Turks · Czechia
887
-15
🇨🇿 Persians · Czechia
881
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 993 13:00 24:19 — ⛏ Fish Boom into Fire Galleys FC into Galleys
22 858 12:16 18:25 32:00 ⛏ Fish Boom FC
19 738 14:38 19:17 35:22 ⛏ Fish Boom FC
13 507 11:26 19:44 — ⛏ Fish Boom FC
13 517 12:59 21:16 31:37 ⛏ Fish Boom FC
9 361 10:25 20:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,850 16,945 5,035 950 32,780 40,415
7,650 17,385 6,650 950 32,635 36,167
11,345 10,400 7,070 2,530 31,345 35,791
13,220 10,400 5,150 2,250 31,020 36,915
7,650 8,915 890 2,275 19,730 21,400
8,115 8,115 850 1,600 18,680 22,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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