AoeStats
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MegaRandom

510839746Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 59m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1112
+16
🇷🇺 Spanish · Russia
1105
+16
🇫🇷 Franks · France
1107
-16
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,880 13:33 19:02 44:51 ⛏ Fast Castle
37 2,197 17:07 22:09 47:13 ⛏ Fast Castle
25 1,467 18:41 27:11 — ⛏ Fast Castle
12 731 16:10 28:02 52:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,925 11,750 8,285 4,075 51,035 51,261
16,900 11,625 9,160 3,695 41,380 50,162
16,655 10,766 4,745 2,005 34,171 35,121
11,205 8,820 3,865 2,300 26,190 33,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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