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Coastal Forest

510795484Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 53m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1095
+17
🇷🇺 Spanish · Russia
1089
+16
🇷🇺 Portuguese · Russia
1072
+17
🇦🇷 Byzantines · Argentina
1116
-17
🇸🇪 Malians · Sweden
1108
-17
🇮🇪 Koreans · Ireland
1093
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,789 10:30 14:56 33:19 ⛏ Fast Castle
34 1,816 10:42 20:20 25:09 ◆ FC into Fast Imp
25 1,303 11:16 16:43 35:51 ⛏ Fast Castle
24 1,271 11:05 16:09 33:46 ⛏ Fish Boom FC
22 1,177 12:29 41:07 — ⛏ Fish Boom
18 929 11:54 19:35 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,725 32,390 21,375 1,655 90,145 97,231
35,195 14,924 17,975 3,070 71,164 72,861
31,990 11,358 14,180 1,680 59,208 64,536
22,280 16,470 12,405 1,170 52,325 58,574
11,650 14,471 8,940 3,730 38,791 41,985
10,800 17,010 875 3,440 32,125 44,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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